![]() |
GTX on Bargain: MSI GeForce NX8800GT-T2D512E-OC ReviewBy:Alexey Stepin , Yaroslav Lyssenko Date:2007-12-19 9:55:50 |
The game doesn't support FSAA when you enable the dynamic lighting model, but loses much of its visual appeal with the static model. This is the reason why we benchmarked the cards in S.T.A.L.K.E.R. using anisotropic filtering only.

At a resolution of 1280x1024 the MSI NX8800GT OC is only 3.5% behind the Nvidia GeForce 8800 GTX. The gap grows 9-11% at the higher resolutions but the minimum speed of the GeForce 8800 GT is below 25fps at 1920x1200, which is a problem since your aiming accuracy is most important for this game. The ATI Radeon HD 2900 XT 512MB is still slow in this game.
Contrary to the developer's promises, Unreal Tournament 3 doesn't support FSAA even in the Windows Vista environment. Forcing FSAA from the graphics card's driver doesn't produce any effect. Perhaps the FSAA support will be added by means of a patch.

Unlike the hardware-burning Crysis, this game has a rather moderate appetite. Moreover, it doesn't have a predilection to any of the GPU developers and runs equally fast on the Nvidia GeForce 8800 GT and ATI Radeon HD 2900 XT. The MSI card is about 10% behind the GeForce 8800 GTX at 1920x1200 and differs by only 4% from the speed of the ATI Radeon HD 2900 XT 512MB. The average frame rate is always above 60fps, so every graphics card included into this review allows playing this game with full comfort.
| Related Articles |
There Will Be Speed: The Clash of Modern Multi-GPU Technologies
a review of the Apple TV 2.0
The Single-Decker Champ: ATI Radeon HD 3870 X2 Graphics Card Review
Grado SR325i and Sennheiser HD 600: Professional Headphones Reviewed
GTX on Bargain: MSI GeForce NX8800GT-T2D512E-OC Review
MSI RX2600XT Diamond 512 Graphics Card: A Jewel of HD 2600 XT Carats
Nvidia Quadro FX 5600 and Nvidia Quadro FX 4600: New Leaders in Professional Graphics
Unreal Battlefield: Enemy Territory Quake Wars Performance Preview
20" LCD Monitors Roundup. Part IV
The Look of Perfect: Analysis of Graphics Accelerators Performance during Media Playback